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Calling all fanboys!
July 25th 2005, 23:12 CEST by mnemonic

First Person Shooters (chronologically)

1.  Wolfenstein.  Spawned a new, bloody genre.

2.  Quake 1.  Set the multiplayer shooter standard.  Allowed extensive user modifications, client/dedicated server architecture.  Made graphics and multiplayer really big deals, and the primary focuses of a slew of successors.  The first widespread online shooter.

3.  Starsiege: Tribes.  Created the outdoor teamplay shooter sub-genre and first blended strategic elements with traditional gun combat.  Jetpack movement in open terrain literally elevated combat, while bases connected all the action.  Vehicles made everything totally awesome.

4.  Half-Life 1.  Showed the world that single player was not dead.  Non-player characters, real
AI and clever level design helped shape gameplay around a story, creating a plot-driven atmosphere impossible in multiplayer.

5.  Rainbow Six.  Introduced realism to the video game world.  Accurate weapon ballistics along with pure tactical combat made players think before shooting (or moving).  Enemies with decent aim and realistic hit damage eliminated shooting sprees, and made the case that shooters don't need rocket launchers or 20 mph run speeds to be fun.  AI teammates created a multiplayer combat feel without jarring the single player atmosphere.  The absence of respawning in multiplayer defined combat by precise movement and accurate aim.

6.  Half-Life 2. Preemptive entry, HL2 will have a legacy no doubt.  Re-invigorated the story-driven shooter.  Demonstrated how technology canimprove gameplay, and how passive non-player character interaction can still be worthwhile. Forced the player to drive the story and the world, rather than receive plot bits betweendisconnected enemy clearings.  Advanced the soul of a pure single player shooter to a cinematic level, without any real cinematics.  A game to be played, not watched.

Other Games

Jane's F-15.  Created the hardcore/study simulation sub-genre.  Weapons and radar operation
along with realistic USAF comms built a sim that satisfied the players sick of "lock on and shoot" arcade "simulations."  Actual F-15E pilot's comment on the game: "It feels too much like my job."

Falcon 4.0.  Pushed the study sim to ungodly heights.  Players pored through a 600-page manual to learn the correct operational procedures for the Block 50/52 F-16C Fighting Falcon, flying over 30 training missions for practice.  A dynamic campaign simulated an entire war, with complete missions generated on-the-fly based on the enemy and the player behavior.  Seeded the  "electronic battlefield," where multiple simulation players of every type could fight on sea, in air and on land.

Warcraft 1.  First modern real-time strategy game.  The sequels, StarCraft, C&C et al. are just rehashes, though the Total War series deserves an honorable mention.
C O M M E N T S
Home » Topic: Calling all fanboys!

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#43 by Penguinx
2005-07-26 16:27:26
Doombuilder is a sweet little Doom map maker if anyone is interested. People are making some really neat maps with it.

"Cablanasian... wha de fack is that??? das wha jesus was?" - larafan
#44 by gaggle
2005-07-26 17:50:09
Ahh Doom. Back when making a map was a couple of days worth of effort.


Re: topic
Battlezone II for finally figuring out that breeding RTS and FPS' together makes for good fun?

"Roses are red, violets are blue. In Soviet Russia, poems write you" - bash.org
#45 by Funkdrunk
2005-07-26 17:53:05
jflavius@bellatlantic.net
I felt Battlezone the first did it better.

Funk.

I lie awake
Iíve gone to ground
Iím watching porn
In my hotel dressing gown
#46 by anaqer
2005-07-26 18:08:29
Back when making a map was a couple of days worth of effort.

Oh, you could crank out pretty nice maps for Q3A in a matter of days if you had the layout already worked out in your head. (I always sucked at that though.)

...
#47 by mgns
2005-07-26 18:12:50
With the right editor, doing the brushwork is a piece of cake if, as anaqer said, you know where you're going with the map. It's the playtesting and balancing that takes alot of time. But as with most things, the better you've planned it, the easier it is.

Just those three words, said and meant. I love you. They were quite hopeless. He said it as he might have said, I have cancer.
#48 by Penguinx
2005-07-26 19:17:04
I'm actually having fun making Doom maps. The gameplay is so straightforward that I'm totally taken with its simplicity.

"Cablanasian... wha de fack is that??? das wha jesus was?" - larafan
#49 by anaqer
2005-07-26 19:34:11
So share then already.

...
#50 by Penguinx
2005-07-26 19:39:43
Not yet. I thought zDoom had a 32bit color option with an unrestricted palette. I was making pixelart characters and painterly textures for the background to create a bit of a Paper Mario/XIII feel to the thing and then found out it still uses an 8 bit palette. Things are kind of up in the air at the moment.

"Cablanasian... wha de fack is that??? das wha jesus was?" - larafan
#51 by CheesyPoof
2005-07-26 19:44:57
I'd like to play this level.
#52 by yotsuya
2005-07-26 19:49:43
Not yet. I thought zDoom had a 32bit color option with an unrestricted palette. I was making pixelart characters and painterly textures for the background to create a bit of a Paper Mario/XIII feel to the thing and then found out it still uses an 8 bit palette. Things are kind of up in the air at the moment.

[lwf]Why don't you convert those palettes into a comic strip or something, mofo?[/lwf]

Don't you have a pretend girlfriend to not be fucking right now, loser?
#53 by Penguinx
2005-07-26 20:02:07
Yot, that was a good one.

/golf clap

"Cablanasian... wha de fack is that??? das wha jesus was?" - larafan
#54 by Shadarr
2005-07-26 20:13:12
shadarr@yahoo.com http://digital-luddite.com
It's unfunny because it's true.

You need to work on your micro before you play a Korean.
#55 by Penguinx
2005-07-26 20:15:08
My house is all torn up with the floor refinishing. I haven't worked on anything for the better part of a week. Soon! SOON!

"Cablanasian... wha de fack is that??? das wha jesus was?" - larafan
#56 by Penguinx
2005-07-26 20:17:47
Cheesy, that map is part of the Alien Vendetta WAD available at the top of this page.

"Cablanasian... wha de fack is that??? das wha jesus was?" - larafan
#57 by Warren Marshall
2005-07-26 20:21:47
http://www.wantonhubris.com/
For ego's sake, I went trolling for my Doom2 level pack on that site and found it.  Scroll down for '99 Ways To Die'.  Yeehaw!
#58 by Penguinx
2005-07-26 20:24:13
Heh, very cool.

"Cablanasian... wha de fack is that??? das wha jesus was?" - larafan
#59 by Dumdeedum
2005-07-26 21:16:54
http://www.dumdeedum.com
PLAYED IT!

In fact I still have it sitting in my Doom directory.  Pretty good as I remember although I think there was some kind of bug at the end that required cheating to pass.

Guest MP3OTW: Imogen Heap - Hide And Seek.mp3 (Thanks Anonymous!)
#60 by Warren Marshall
2005-07-26 22:16:57
http://www.wantonhubris.com/
Pretty good as I remember although I think there was some kind of bug at the end that required cheating to pass.

Yeah ... I got sort of ambitious at the end and there's a weird bug that sometimes fucks up the final elevator.  If you got there, you're done.  There's really only a few mancubii and the final archvile to kill at that point.
#61 by Warren Marshall
2005-07-26 22:17:13
http://www.wantonhubris.com/
That's so weird that I actually remember that...
#62 by G-Man
2005-07-27 00:14:00
What is weirder is that Dum and I remember it too. Creepy internet stalkers represent!
#63 by Penguinx
2005-07-27 00:18:10
Downloaded. The little forty five degree angles in the corners of the first level are a nice touch.

"Cablanasian... wha de fack is that??? das wha jesus was?" - larafan
#64 by gaggle
2005-07-27 00:30:08
Px, .gif .gif! The world needs easy access to this, the fruit of the loins of Warren @ 1996.

"Roses are red, violets are blue. In Soviet Russia, poems write you" - bash.org
#65 by G-Man
2005-07-27 00:44:00
Go warez Wheel of Time or something.
#66 by Penguinx
2005-07-27 00:48:17
The first level. I didn't have time to run through level two again. I haven't played three yet.

"Cablanasian... wha de fack is that??? das wha jesus was?" - larafan
#67 by Wudi
2005-07-27 00:52:55
Uh..nice overuse of brown there Warran, you should like, work for id or something.

Zep--

Inverted Mouse 4 Life, YO!
#68 by Dumdeedum
2005-07-27 01:03:00
http://www.dumdeedum.com
You should show him up by remaking it but do it slightly crappier, call it 73 Ways To Die.

Guest MP3OTW: Imogen Heap - Hide And Seek.mp3 (Thanks Anonymous!)
#69 by Marsh Davies
2005-07-27 01:18:47
www.verbalchilli.com
Not wishing to gargle Warren's yoghurty man-muck, but 99 Ways to Die was one of the finest user-made levels for Doom.

#70 by Marsh Davies
2005-07-27 01:18:59
www.verbalchilli.com
Gargling...

#71 by Warren Marshall
2005-07-27 02:29:48
http://www.wantonhubris.com/
Thanks!

I see this was back when I had no qualms about nonsense in the levels.  For example, the sword shape in the floor.  Why is it there?  So I can cast a sword shaped light on the ceiling, of course!  Huzzah!

Thanks, px!  These screenshots are awesome...  I'd forgotten about half these rooms but now it's all flooding back.
#72 by Wudi
2005-07-27 02:56:04
No wonder PC gaming is dead, you guys like CRAP!

Zep--

Inverted Mouse 4 Life, YO!
#73 by Penguinx
2005-07-27 03:05:33
I played the first two levels and thought they were swell.

"Cablanasian... wha de fack is that??? das wha jesus was?" - larafan
#74 by Penguinx
2005-07-27 03:05:44
What editor did you use back in the day?

"Cablanasian... wha de fack is that??? das wha jesus was?" - larafan
#75 by Warren Marshall
2005-07-27 03:09:58
http://www.wantonhubris.com/
DCK (by Ben Morris, the Worldcraft guy).  It was the only one I could put up with.

If you get a chance to post shots from the other levels I'd -love- to see them!
#76 by Penguinx
2005-07-27 03:15:42
Maybe tomorrow. I've got a bunch of design shit to do tonight.

"Cablanasian... wha de fack is that??? das wha jesus was?" - larafan
#77 by Penguinx
2005-07-27 03:44:09
Only because you asked so nicely. I god-moded my way through the levels quickly for screenshot purposes. There may be duplicate screenshots; I just dumped the whole directory. They're still all uploading, so be patient.

"Cablanasian... wha de fack is that??? das wha jesus was?" - larafan
#78 by Dumdeedum
2005-07-27 06:48:11
http://www.dumdeedum.com
That was just mean, Penguin.  Having no life and no design shit to do tonight I figured I'd fill in and screenshot the maps, I get back to find you've been all fickle and changed your mind, rendering my work obsolete!  Bah.

Guest MP3OTW: Imogen Heap - Hide And Seek.mp3 (Thanks Anonymous!)
#79 by G-Man
2005-07-27 06:52:36
Dum always wins.
#80 by Penguinx
2005-07-27 06:53:37
FEEL MY STING!

"Cablanasian... wha de fack is that??? das wha jesus was?" - larafan
#81 by lwf
2005-07-27 06:58:07
Why don't you do some filling in for Px where it counts?

"Then I see his eyes glaze over and I can see it going through his mind: 'Oh my God, I'm going to fuck Marilyn Monroe,' and he can't get it up."
#82 by Dumdeedum
2005-07-27 07:04:03
http://www.dumdeedum.com
Is that a come-on?

Guest MP3OTW: Imogen Heap - Hide And Seek.mp3 (Thanks Anonymous!)
#83 by Your Friend
2005-07-27 07:07:25

Why don't you do some filling in for Px where it counts?


You think his wife would go for that?

Someday we'll find it, the rainbow connection,
The lovers, the dreamers, and me.
#84 by McBain
2005-07-27 07:14:33
You think his wife would go for that?

Depends on who's being filled.

Kid: Because you went to the bathroom on mommy's dishes?
Willie: What the fuck? No!
#85 by bago
2005-07-27 10:15:50
manga_Rando@hotmail.com
Oh yeah, can I again reiterate how much mackies kick ass? 4 prototype 15 inch speaker stacks, 4 1530's, and 16 bassbins along the ground. The main stage kicked ass. Monitor clear at 300 feet.

An we're runnin past the fireball an jumpin on the alligator heads an the ninjas are right behind us an LOOK OUT IT'S GONNA BLOOOOOOOOOOOWWW!!!
#86 by Marsh Davies
2005-07-27 10:27:31
www.verbalchilli.com
SPEAKAS!

#87 by E-ph0nk
2005-07-27 11:19:31
http://www.electrophonk.be
Haha, dum's overview was great.

#88 by Warren Marshall
2005-07-27 12:02:38
http://www.wantonhubris.com/
Thanks guys!  Man, I had totally forgotten about some of these areas ... awesome!
#89 by Warren Marshall
2005-07-27 12:11:08
http://www.wantonhubris.com/
Dum

That was ... *sniff* ... I love you man!
#90 by Squeaky
2005-07-27 12:19:45
There sure is a lot of brown on that map. Reminds me of an even uglier version of Quake.

#91 by Squeaky
2005-07-27 12:20:23
That said, I'm sure it was all spiffy and shit for its time. The lighting does look purty, from the screens.

#92 by Gunp01nt
2005-07-27 12:21:48
supersimon33@hotmail.com
All the lighting tricks really reminds me of DN3D maps. Especially the 'two diagonal lights overlap in the middle' thing that was like standard issue for every DN3D map.

The need to be observed and understood was once satisfied by god. We can now implement the same functionality with data-mining algorithms.
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