The ghost of gaming future?
February 23rd 2004, 10:38 CET by Gunp01nt
No doubt you have all heard about Infinium Labs and their infamous Phantom console. First announced in 2002 as a grand collection of big promises, the Phantom console has been the victim of a lot of skepticism, ending up third in the Wired Vaporware Awards of 2003.
I'm sure most people have also read the revealing HardOCP article in which Infinium Labs' CEO Timothy Roberts turned out to have a very shady business past. Infinium Labs is now threatening to sue HardOCP over this article.
What surprised me was that the driving force behind the lawsuit is apparently not CEO Tim Roberts, but Chief Operating Officer (COO) Kevin Bachus. Bachus, who seems to have become the main spokesperson for Infinium Labs, used to work for Microsoft, promoting the DirectX and XBox gaming platforms among developers. Bachus is reported to have personally persuaded over 200 game development companies to develop for the XBox.
There was a long time when the Phantom did seem nothing more than empty promises to lure in investor cash. But under Bachus' guidance, the project finally seems to be taking shape and is expected to be fully demonstrated at this year's E3. many skeptics have been silenced by the mere fact that Infinium Labs is no longer operating under radio silence, but actually seems to be producing something.
Myself, I've been wondering what the involvement of Kevin Bachus could do for the console. What do you think? Could this hotshot who's proven himself in the past, lift this console into the market? Could Infinium Labs establish a beachhead between Sony, Microsoft and Nintendo? What would it take for this to happen?
And more importantly, is the Phantom console and its on-demand delivery of games a glance at where computer gaming is headed, PC gaming included?